When you run the application, iOS will automatically pick the appropriate or image that Xcode generated based on the device requirements. For example, if you had a PDF that was 150px x 150px, then Xcode will generate the following PNG sizes for use in the application: When you build your project, Xcode will do the hard work, creating and PNG files from the vector PDF that you’ve used in the Xcode Asset Catalog. As you’ll see, the image is displayed perfectly on all screen types and sizes. Now you can run the app either on devices that feature screens with different resolutions (retina and non-retina), or do so using the Simulator. Just go to your ViewController and add the image as usual: The image set will change to just one drop point, labeled “All – Universal:”ĭrag and drop your vector PDF created above onto the drop point:ĭone. ![]() Under the Scale Factor drop-down menu, select “Single Vector:” In the new image set that appears, select the blank image set, then show the Utilities panel: Select “New Image Set” from the Editor menu: Here’s how you can add the vector image in Xcode:Ĭreate an XCAsset file, or open one if you already have it in your project: You can mix standard image imports and XCAssets without any issues. In order to create vector images in Xcode, you’ll need an Xcode Asset Catalog to manage your images. Once the design is complete, the exported PDF will be a scalable vector, perfectly capable of scaling to the and resolutions in iOS. The app design team at ArcTouch typically uses Sketch. ![]() To begin, you’ll need a vector PDF exported from your favorite vector-based drawing tool at the size. You may be asking, so how do I create vector images in Xcode? The process involves two major steps. ![]() Xcode does the heavy lifting so the image displays in the proper sizes on the different devices and in your app’s different screens. When you create vector images, instead of using three copies of the same image in three different sizes, only one file is required. Vector images, a feature first introduced in Xcode 6, allows single assets to scale to all sizes. For iOS, using Xcode to create vector images helps mobile app designers and developers simplify that task.įor many apps, you need icons and splash screen images in different sizes, and also and versions for each asset inside the app. But with all of the different device and screen sizes, creating and managing that artwork for all the permutations has always been a challenge. Strong imagery gives apps more character and makes them more engaging. Please note: SVG Assets currently does not support SVG files with links to other files.Creating artwork for your mobile application is a crucial part of the development process. Not using Xcode asset catalogs? No problem, drag each image individually or hold the Option key while dragging to export separate PNG files. SVG Assets can create Universal (1x, 2x & 3x) Image Sets in addition to icon sets for iPhone, iPad, Apple Watch, CarPlay and macOS. Not a fan of drag & drop? Just copy paste the image from Finder or your favorite graphics design software including Adobe Photoshop and Adobe Illustrator. Padding will be automatically added on the correct sides. ![]() Got your images online and they all come in different sizes?Ĭrop them to visible pixels, resize and add padding (empty space) to match your requirements:Ĭlick "Add padding", select "Custom" and enter the amount to pad on each side.Ĭlick "Add padding", select "Target Size", enter the desired size and pick how to align the source image. Still working on your icon? SVG Assets detects when the source file is modified and shows a button to refresh the image. No more manual resizing or converting – just drag or copy & paste your source image file to SVG Assets, select supported devices and drag the resulting "AppIcon.appiconset" folder straight to Xcode or Finder. Create application icons and image sets from Scalable Vector Graphics (SVG), Adobe Illustrator (.ai), PDF, Adobe Photoshop (.psd) or PNG files in seconds!
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